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#pragma once
#include "Component.h"
#include "api/Color.h"
#include "api/Texture.h"
#include <SDL2/SDL_rect.h>
#include <cstdint>
#include <memory>
namespace crepe::api {
struct FlipSettings {
bool flip_x = 1;
bool flip_y = 1;
};
class Sprite : public Component {
public:
Sprite(uint32_t game_id, std::shared_ptr<Texture> image,
const Color & color, const FlipSettings & flip);
~Sprite();
std::shared_ptr<Texture> sprite_image;
Color color;
FlipSettings flip;
uint8_t sorting_in_layer;
uint8_t order_in_layer;
};
} // namespace crepe::api
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