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#pragma once
#include "Component.h"
#include "api/Color.h"
#include "api/Texture.h"
#include <SDL2/SDL_rect.h>
#include <cstdint>
#include <memory>
namespace crepe::api {
struct flip_settings{
bool flip_x: 1;
bool flip_y : 1;
};
class Sprite : public Component {
public:
Sprite(uint32_t game_id, std::shared_ptr<Texture> image, const Color& color, const flip_settings& flip );
~Sprite();
std::shared_ptr<Texture> sprite_image;
Color color;
flip_settings flip;
uint8_t sorting_in_layer;
uint8_t order_in_layer;
};
}
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