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#include <cmath>
#include <utility>
#include "../util/Log.h"
#include "Component.h"
#include "Sprite.h"
#include "Texture.h"
using namespace std;
using namespace crepe;
Sprite::Sprite(game_object_id_t id, Texture & image, const Color & color,
const FlipSettings & flip, int sort_layer, int order_layer, float height)
: Component(id),
color(color),
flip(flip),
sprite_image(std::move(image)),
sorting_in_layer(sort_layer),
order_in_layer(order_layer),
height(height) {
dbg_trace();
this->mask.w = sprite_image.get_width();
this->mask.h = sprite_image.get_height();
this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
Sprite::~Sprite() { dbg_trace(); }
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