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path: root/src/crepe/api/Sprite.cpp
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#include <memory>

#include "facade/SDLContext.h"
#include "../util/log.h"

#include "Component.h"
#include "Texture.h"
#include "Sprite.h"

using namespace std;
using namespace crepe;

Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image,
			   const Color & color, const FlipSettings & flip)
	: Component(id), color(color), flip(flip), sprite_image(image) {
	dbg_trace();

	this->sprite_rect.w = sprite_image->get_width();
	this->sprite_rect.h = sprite_image->get_height();
}

Sprite::~Sprite() { dbg_trace(); }