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#include <cmath>
#include <utility>
#include "../util/Log.h"
#include "api/Asset.h"
#include "Component.h"
#include "Sprite.h"
#include "types.h"
using namespace std;
using namespace crepe;
Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data)
: Component(id),
source(texture),
data(data) {
dbg_trace();
//this->mask.w = this->texture.get_size().x;
//this->mask.h = this->texture.get_size().y;
//this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
Sprite::~Sprite() { dbg_trace(); }
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