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#include <cmath>
#include <memory>
#include "../util/Log.h"
#include "facade/SDLContext.h"
#include "Component.h"
#include "Sprite.h"
#include "Texture.h"
using namespace std;
using namespace crepe;
Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image, const Color & color,
const FlipSettings & flip)
: Component(id),
color(color),
flip(flip),
sprite_image(image),
aspect_ratio(static_cast<double>(sprite_image->get_width()) / sprite_image->get_height()) {
dbg_trace();
this->sprite_rect.w = sprite_image->get_width();
this->sprite_rect.h = sprite_image->get_height();
}
Sprite::~Sprite() { dbg_trace(); }
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