blob: c4cd29ef18b4c8b1557f884add05858e2b362936 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#include <memory>
#include "../util/log.h"
#include "facade/SDLContext.h"
#include "Component.h"
#include "Sprite.h"
#include "Texture.h"
using namespace std;
using namespace crepe;
Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image, const Color & color,
const FlipSettings & flip)
: Component(id),
color(color),
flip(flip),
sprite_image(image) {
dbg_trace();
this->sprite_rect.w = sprite_image->get_width();
this->sprite_rect.h = sprite_image->get_height();
}
Sprite::~Sprite() { dbg_trace(); }
|