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#include <cmath>
#include "../util/dbg.h"
#include "api/Asset.h"
#include "Component.h"
#include "Sprite.h"
#include "types.h"
using namespace std;
using namespace crepe;
Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data)
: Component(id),
source(texture),
data(data) {
dbg_trace();
}
Sprite::~Sprite() { dbg_trace(); }
unique_ptr<Component> Sprite::save() const {
return unique_ptr<Component>(new Sprite(*this));
}
void Sprite::restore(const Component & snapshot) {
*this = static_cast<const Sprite &>(snapshot);
}
Sprite & Sprite::operator=(const Sprite & snapshot) {
this->active = snapshot.active;
this->data = snapshot.data;
this->mask = snapshot.mask;
return *this;
}
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