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#pragma once
#include "../ComponentManager.h"
#include "BehaviorScript.h"
#include "Script.h"
namespace crepe {
template <typename T>
T & Script::get_component() const {
using namespace std;
RefVector<T> all_components = this->get_components<T>();
if (all_components.size() < 1)
throw runtime_error(
format("Script: no component found with type = {}", typeid(T).name()));
return all_components.back().get();
}
template <typename T>
RefVector<T> Script::get_components() const {
ComponentManager & mgr = this->component_manager;
return mgr.get_components_by_id<T>(this->game_object_id);
}
template <typename... Args>
void Script::logf(Args &&... args) {
Log::logf(std::forward<Args>(args)...);
}
template <typename EventType>
void Script::subscribe_internal(const EventHandler<EventType> & callback,
event_channel_t channel) {
EventManager & mgr = this->event_manager;
subscription_t listener = mgr.subscribe<EventType>(
[this, callback](const EventType & data) -> bool {
bool & active = this->active;
if (!active) return false;
return callback(data);
},
channel);
this->listeners.push_back(listener);
}
template <typename EventType>
void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) {
this->subscribe_internal(callback, channel);
}
template <typename EventType>
void Script::subscribe(const EventHandler<EventType> & callback) {
this->subscribe_internal(callback, EventManager::CHANNEL_ALL);
}
} // namespace crepe
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