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#pragma once
#include "../manager/ComponentManager.h"
#include "../manager/ReplayManager.h"
#include "BehaviorScript.h"
#include "Script.h"
namespace crepe {
template <typename T>
T & Script::get_component() const {
using namespace std;
RefVector<T> all_components = this->get_components<T>();
if (all_components.size() < 1)
throw runtime_error(
format("Script: no component found with type = {}", typeid(T).name()));
return all_components.back().get();
}
template <typename T>
RefVector<T> Script::get_components() const {
return this->get_components_by_id<T>(this->game_object_id);
}
template <class... Args>
void Script::logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args) {
Log::logf(level, fmt, std::forward<Args>(args)...);
}
template <class... Args>
void Script::logf(std::format_string<Args...> fmt, Args &&... args) {
Log::logf(fmt, std::forward<Args>(args)...);
}
template <typename EventType>
void Script::subscribe_internal(const EventHandler<EventType> & callback,
event_channel_t channel) {
EventManager & mgr = this->mediator->event_manager;
subscription_t listener = mgr.subscribe<EventType>(
[this, callback](const EventType & data) -> bool {
// check if (parent) BehaviorScript component is active
bool & active = this->active;
if (!active) return false;
// check if replay manager is playing (if initialized)
try {
ReplayManager & replay = this->mediator->replay_manager;
if (replay.get_state() == ReplayManager::PLAYING) return false;
} catch (const std::runtime_error &) {
}
// call user-provided callback
return callback(data);
},
channel);
this->listeners.push_back(listener);
}
template <typename EventType>
void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) {
this->subscribe_internal(callback, channel);
}
template <typename EventType>
void Script::subscribe(const EventHandler<EventType> & callback) {
this->subscribe_internal(callback, EventManager::CHANNEL_ALL);
}
template <typename EventType>
void Script::trigger_event(const EventType & event, event_channel_t channel) {
EventManager & mgr = this->mediator->event_manager;
mgr.trigger_event(event, channel);
}
template <typename EventType>
void Script::queue_event(const EventType & event, event_channel_t channel) {
EventManager & mgr = this->mediator->event_manager;
mgr.queue_event(event, channel);
}
template <typename T>
RefVector<T> Script::get_components_by_id(game_object_id_t id) const {
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
return mgr.get_components_by_id<T>(id);
}
template <typename T>
RefVector<T> Script::get_components_by_name(const std::string & name) const {
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
return mgr.get_components_by_name<T>(name);
}
template <typename T>
RefVector<T> Script::get_components_by_tag(const std::string & tag) const {
Mediator & mediator = this->mediator;
ComponentManager & mgr = mediator.component_manager;
return mgr.get_components_by_tag<T>(tag);
}
} // namespace crepe
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