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#pragma once
#include "../ComponentManager.h"
#include "BehaviorScript.h"
#include "Script.h"
namespace crepe {
template <typename T>
T & Script::get_component() {
std::vector<std::reference_wrapper<T>> all_components
= this->get_components<T>();
if (all_components.size() < 1) throw nullptr; // TODO
return all_components.back().get();
}
template <typename T>
std::vector<std::reference_wrapper<T>> Script::get_components() {
ComponentManager & mgr = ComponentManager::get_instance();
return mgr.get_components_by_id<T>(this->parent->GAME_OBJECT_ID);
}
} // namespace crepe
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