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#pragma once
#include "../ComponentManager.h"
#include "BehaviorScript.h"
#include "Script.h"
namespace crepe {
template <typename T>
T & Script::get_component() const {
using namespace std;
vector<reference_wrapper<T>> all_components = this->get_components<T>();
if (all_components.size() < 1)
throw runtime_error(format("Script: no component found with type = {}", typeid(T).name()));
return all_components.back().get();
}
template <typename T>
std::vector<std::reference_wrapper<T>> Script::get_components() const {
auto & parent = *this->parent_ref;
auto & mgr = *this->component_manager_ref;
return mgr.get_components_by_id<T>(parent.game_object_id);
}
} // namespace crepe
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