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#pragma once
namespace crepe {
class ScriptSystem;
}
namespace crepe::api {
class Script {
friend class crepe::ScriptSystem;
protected:
virtual void init() {}
virtual void update() {}
// NOTE: additional *events* (like unity's OnDisable and OnEnable) should be
// implemented as member methods in derivative user script classes and
// registered in init(), otherwise this class will balloon in size with each
// added event.
};
} // namespace crepe::api
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