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#pragma once
#include <vector>
namespace crepe {
class ScriptSystem;
}
namespace crepe {
class BehaviorScript;
class Script {
friend class crepe::ScriptSystem;
protected:
virtual void init() {}
virtual void update() {}
// NOTE: additional *events* (like unity's OnDisable and OnEnable) should be implemented as
// member methods in derivative user script classes and registered in init(), otherwise this
// class will balloon in size with each added event.
protected:
template <typename T>
T & get_component();
template <typename T>
std::vector<std::reference_wrapper<T>> get_components();
private:
friend class crepe::BehaviorScript;
BehaviorScript * parent = nullptr;
};
} // namespace crepe
#include "Script.hpp"
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