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#include "Script.h"
using namespace crepe;
Script::~Script() {
EventManager & evmgr = *this->event_manager_ref;
for (auto id : this->listeners) {
evmgr.unsubscribe(id);
}
}
template <>
void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
this->subscribe_internal(callback, this->game_object_id);
}
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