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path: root/src/crepe/api/Script.cpp
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#include "Script.h"

using namespace crepe;

Script::~Script() {
	EventManager & evmgr = *this->event_manager_ref;
	for (auto id : this->listeners) {
		evmgr.unsubscribe(id);
	}
}

template <>
void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
	this->subscribe_internal(callback, this->game_object_id);
}