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#pragma once

#include "SceneManager.h"

namespace crepe {

template <typename T>
void SceneManager::add_scene(const std::string & name) {
	using namespace std;
	static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene");

	Scene * scene = new T(this->component_manager, name);
	this->scenes.emplace_back(unique_ptr<Scene>(scene));

	// The first scene added, is the one that will be loaded at the beginning
	if (next_scene.empty()) {
		next_scene = name;
	}
}

} // namespace crepe