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#pragma once
#include <memory>
#include <queue>
#include <vector>
#include "Scene.h"
namespace crepe {
class SceneManager {
public:
// Singleton
static SceneManager & get_instance();
SceneManager(const SceneManager &) = delete;
SceneManager(SceneManager &&) = delete;
SceneManager & operator=(const SceneManager &) = delete;
SceneManager & operator=(SceneManager &&) = delete;
public:
template <typename T>
void add_scene(const std::string & name);
void set_next_scene(const std::string & name);
void load_next_scene();
private:
SceneManager();
private:
std::vector<std::unique_ptr<Scene>> scenes;
std::string next_scene;
};
} // namespace crepe
#include "SceneManager.hpp"
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