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#pragma once
#include <memory>
#include <queue>
#include <vector>
#include "Scene.h"
namespace crepe {
class SceneManager {
public:
// Singleton
static SceneManager & get_instance();
SceneManager(const SceneManager &) = delete;
SceneManager(SceneManager &&) = delete;
SceneManager & operator=(const SceneManager &) = delete;
SceneManager & operator=(SceneManager &&) = delete;
public:
/**
* \brief Add a new concrete scene to the scene manager
*
* \tparam T Type of concrete scene
* \param name Name of new scene
*/
template <typename T>
void add_scene(const std::string & name);
/**
* \brief Set the next scene
*
* This scene will be loaded at the end of the frame
*
* \param name Name of the next scene
*/
void set_next_scene(const std::string & name);
//! Load a new scene (if there is one)
void load_next_scene();
private:
SceneManager() = default;
private:
std::vector<std::unique_ptr<Scene>> scenes;
std::string next_scene;
};
} // namespace crepe
#include "SceneManager.hpp"
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