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#include "../ComponentManager.h"
#include "SceneManager.h"
using namespace crepe;
SceneManager::SceneManager() {}
SceneManager & SceneManager::get_instance() {
static SceneManager instance;
return instance;
}
// Push the next scene onto the queue
void SceneManager::load_scene(std::string name) {
next_scene.push(name);
}
// Load a new scene from the queue (if there is one)
void SceneManager::empty_queue() {
while (!next_scene.empty()) {
string name = next_scene.front();
next_scene.pop();
for (auto & scene : scenes) {
if (scene->name == name) {
// Delete all components of the current scene
ComponentManager & mgr = ComponentManager::get_instance();
mgr.delete_all_components();
// Load the new scene
scene->load_scene();
break;
}
}
}
}
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