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#include <algorithm>
#include <memory>
#include "../ComponentManager.h"
#include "SceneManager.h"
using namespace crepe;
using namespace std;
SceneManager & SceneManager::get_instance() {
static SceneManager instance;
return instance;
}
void SceneManager::set_next_scene(const string & name) {
next_scene = name;
}
void SceneManager::load_next_scene() {
// next scene not set
if (this->next_scene.empty())
return;
auto it = find_if(this->scenes.begin(), this->scenes.end(),
[&next_scene = this->next_scene] (unique_ptr<Scene> & scene) {
return scene->name == next_scene;
}
);
// next scene not found
if (it == this->scenes.end())
return;
unique_ptr<Scene> & scene = *it;
// Delete all components of the current scene
ComponentManager & mgr = ComponentManager::get_instance();
mgr.delete_all_components();
// Load the new scene
scene->load_scene();
}
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