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#pragma once
#include <string>
namespace crepe {
class SceneManager;
class ComponentManager;
class Scene {
protected:
Scene(ComponentManager & mgr, const std::string & name);
friend class SceneManager;
public:
virtual ~Scene() = default;
public:
virtual void load_scene() = 0;
const std::string name;
protected:
ComponentManager & component_manager;
};
} // namespace crepe
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