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#pragma once
#include <string>
namespace crepe {
class SceneManager;
class ComponentManager;
/**
* \brief Represents a Scene
*
* This class represents a Scene. The Scene class is only used as an interface for the game
* programmer.
*/
class Scene {
protected:
//TODO: Use Loek's custom reference class to set ComponentManger via SceneManager instead of via constructor
/**
* \param mgr Reference to the ComponentManager
*/
Scene(ComponentManager & mgr);
//! SceneManager instances Scene
friend class SceneManager;
public:
virtual ~Scene() = default;
public:
//! Load the scene
virtual void load_scene() = 0;
/**
* \brief Get the scene's name
* \return The scene's name
*/
virtual std::string get_name() const = 0;
protected:
//! Reference to the ComponentManager
ComponentManager & component_manager;
};
} // namespace crepe
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