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#include "Rigidbody.h"
using namespace crepe;
crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data)
: Component(id),
data(data) {}
void crepe::Rigidbody::add_force_linear(const vec2 & force) {
this->data.linear_velocity += force;
}
void crepe::Rigidbody::add_force_angular(float force) {
this->data.angular_velocity += force;
}
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