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path: root/src/crepe/api/Rigidbody.cpp
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#include "Rigidbody.h"

using namespace crepe;

crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data)
	: Component(id),
	  data(data) {}

void crepe::Rigidbody::add_force_linear(const vec2 & force) {
	this->data.linear_velocity += force;
}

void crepe::Rigidbody::add_force_angular(float force) {
	this->data.angular_velocity += force;
}