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#include "Rigidbody.h"
using namespace crepe;
crepe::Rigidbody::Rigidbody(uint32_t game_object_id, const Data & data)
: Component(game_object_id),
data(data) {}
void crepe::Rigidbody::add_force_linear(const Vector2 & force) {
this->data.linear_velocity += force;
}
void crepe::Rigidbody::add_force_angular(double force) {
this->data.angular_velocity += force;
}
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