blob: 384aabbeb500e32e124466ef5c537453c6d8c30a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
#include "Rigidbody.h"
using namespace crepe;
crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data)
: Component(id),
data(data) {}
void crepe::Rigidbody::add_force_linear(const Vector2<double> & force) {
this->data.linear_velocity += force;
}
void crepe::Rigidbody::add_force_angular(double force) {
this->data.angular_velocity += force;
}
|