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 | #include "Rigidbody.h"
using namespace crepe;
crepe::Rigidbody::Rigidbody(game_object_id_t id, const Data & data)
	: Component(id),
	  data(data) {}
void crepe::Rigidbody::add_force_linear(const vec2 & force) {
	this->data.linear_velocity += force;
}
void crepe::Rigidbody::add_force_angular(float force) { this->data.angular_velocity += force; }
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