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#pragma once
#include <vector>
#include "Particle.h"
#include <cstdint>
#include "Component.h"
#
namespace crepe {
class ParticleEmitter : public Component {
public:
ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset,float m_beginLifespan,float m_endLifespan);
~ParticleEmitter();
Position m_position; //position of the emitter
uint32_t m_maxParticles; //maximum number of particles
uint32_t m_emissionRate; //rate of particle emission
uint32_t m_speed; //base speed of the particles
uint32_t m_speedOffset; //offset for random speed variation
uint32_t m_minAngle; //min angle of particle emission
uint32_t m_maxAngle; //max angle of particle emission
float m_beginLifespan; //begin Lifespan of particle (only visual)
float m_endLifespan; //begin Lifespan of particle
std::vector<Particle> particles; //collection of particles
};
}
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