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#pragma once
#include <cstdint>
#include <vector>
#include "Component.h"
#include "Particle.h"
namespace crepe {
class ParticleEmitter : public Component {
public:
ParticleEmitter(game_object_id_t id, uint32_t max_particles,
uint32_t emission_rate, uint32_t speed,
uint32_t speed_offset, uint32_t angle, uint32_t angleOffset,
float begin_lifespan, float end_lifespan);
~ParticleEmitter();
//! position of the emitter
Position position;
//! maximum number of particles
uint32_t max_particles;
//! rate of particle emission
uint32_t emission_rate;
//! base speed of the particles
uint32_t speed;
//! offset for random speed variation
uint32_t speed_offset;
//! min angle of particle emission
uint32_t min_angle;
//! max angle of particle emission
uint32_t max_angle;
//! begin Lifespan of particle (only visual)
float begin_lifespan;
//! begin Lifespan of particle
float end_lifespan;
//! collection of particles
std::vector<Particle> particles;
};
} // namespace crepe
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