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#include "ParticleEmitter.h"
using namespace crepe;
using namespace std;
ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data)
: Component(game_object_id),
data(data) {
for (size_t i = 0; i < this->data.max_particles; i++) {
this->data.particles.emplace_back();
}
}
unique_ptr<Component> ParticleEmitter::save() const {
return unique_ptr<Component>{new ParticleEmitter(*this)};
}
void ParticleEmitter::restore(const Component & snapshot) {
*this = static_cast<const ParticleEmitter &>(snapshot);
}
ParticleEmitter & ParticleEmitter::operator=(const ParticleEmitter & other) {
data.particles = other.data.particles;
return *this;
}
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