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 | #include "ParticleEmitter.h"
using namespace crepe;
ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data)
	: Component(game_object_id),
	  data(data) {
	for (size_t i = 0; i < this->data.max_particles; i++) {
		this->data.particles.emplace_back();
	}
}
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