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#include "ParticleEmitter.h"
#include "Particle.h"
using namespace crepe;
ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const Data & data)
: Component(game_object_id), data(data) {
for (size_t i = 0; i < this->data.max_particles; i++) {
this->data.particles.emplace_back();
}
}
ParticleEmitter::~ParticleEmitter() {
std::vector<Particle>::iterator it = this->data.particles.begin();
while (it != this->data.particles.end()) {
it = this->data.particles.erase(it);
}
}
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