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#pragma once
#include <string>
#include <vector>
#include "../Component.h"
namespace crepe {
/**
* \brief Metadata component
*
* This class represents the Metadata component. It stores the name, tag, parent
* and children of a GameObject.
*/
class Metadata : public Component {
public:
/**
* \param game_object_id The id of the GameObject this component belongs to
* \param name The name of the GameObject
* \param tag The tag of the GameObject
*/
Metadata(game_object_id_t id, const std::string & name,
const std::string & tag);
/**
* \brief Get the maximum number of instances for this component
*
* \return The maximum number of instances for this component
*/
virtual int get_instances_max() const { return 1; }
public:
//! The name of the GameObject
const std::string NAME;
//! The tag of the GameObject
const std::string TAG;
//! The id of the parent GameObject (-1 if no parent)
game_object_id_t parent = -1;
//! The ids of the children GameObjects
std::vector<game_object_id_t> children;
};
} // namespace crepe
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