aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/LoopManager.h
blob: 5d8c91b425279a8878d511c945b99fdc83bee15e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#pragma once

namespace crepe {

class RenderSystem;
class SDLContext;
class LoopTimer;
class ScriptSystem;
class SoundSystem;
class ParticleSystem;
class PhysicsSystem;
class AnimatorSystem;
class CollisionSystem;

class LoopManager {
public:
	void start();
	LoopManager(const RenderSystem &, const SDLContext &, const LoopTimer &,
				const ScriptSystem &, const SoundSystem &,
				const ParticleSystem &, const PhysicsSystem &,
				const AnimatorSystem &, const CollisionSystem &);

private:
	/**
	 * \brief Setup function for one-time initialization.
	 *
	 * This function initializes necessary components for the game.
	 */
	void setup();
	/**
	 * \brief Main game loop function.
	 *
	 * This function runs the main loop, handling game updates and rendering.
	 */
	void loop();

	/**
	 * \brief Function for handling input-related system calls.
	 *
	 * Processes user inputs from keyboard and mouse.
	 */
	void process_input();

	/**
	 * \brief Per-frame update.
	 *
	 * Updates the game state based on the elapsed time since the last frame.
	 */
	void update();

	/**
	 * \brief Late update which is called after update().
	 *
	 * This function can be used for final adjustments before rendering.
	 */
	void late_update();

	/**
	 * \brief Fixed update executed at a fixed rate.
	 *
	 * This function updates physics and game logic based on LoopTimer's fixed_delta_time.
	 */
	void fixed_update();
	/**
	 * \brief Set game running variable
	 *
	 * \param running running (false = game shutdown, true = game running)
	 */
	void set_running(bool running);
	/**
	 * \brief Function for executing render-related systems.
	 *
	 * Renders the current state of the game to the screen.
	 */
	void render();

	bool game_running = false;
};

} // namespace crepe