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#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
#include "LoopManager.h"
#include "LoopTimer.h"
namespace crepe {
void LoopManager::process_input() {
SDLContext::get_instance().handle_events(this->gameRunning);
}
void LoopManager::start(){
this->setup();
this->loop();
}
void LoopManager::set_running(bool running) { this->gameRunning = running; }
void LoopManager::fixed_update() {
}
void LoopManager::loop() {
LoopTimer & timer = LoopTimer::getInstance();
timer.start();
while (gameRunning) {
timer.update();
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
process_input();
fixed_update();
timer.advance_fixed_update();
}
update();
render();
timer.enforce_frame_rate();
}
}
void LoopManager::setup() {
this->gameRunning = true;
LoopTimer::getInstance().start();
LoopTimer::getInstance().set_fps(60);
}
void LoopManager::render() {
if (gameRunning) {
RenderSystem::get_instance().update();
}
}
void LoopManager::update() {
LoopTimer & timer = LoopTimer::getInstance();
ScriptSystem::get_instance().update();
}
} // namespace crepe
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