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#include "../system/AnimatorSystem.h"
#include "../system/AudioSystem.h"
#include "../system/CollisionSystem.h"
#include "../system/InputSystem.h"
#include "../system/ParticleSystem.h"
#include "../system/PhysicsSystem.h"
#include "../system/RenderSystem.h"
#include "../system/ScriptSystem.h"
#include "../system/EventSystem.h"
#include "LoopManager.h"
using namespace crepe;
using namespace std;
LoopManager::LoopManager()
: systems({
ScriptSystem{this->mediator},
PhysicsSystem{this->mediator},
CollisionSystem{this->mediator},
AnimatorSystem{this->mediator},
ParticleSystem{this->mediator},
RenderSystem{this->mediator},
InputSystem{this->mediator},
EventSystem{this->mediator},
AudioSystem{this->mediator},
}) { }
void LoopManager::start() {
this->setup();
this->loop();
}
void LoopManager::fixed_update() {
for (System & system : this->systems) {
if (!system.active) continue;
system.fixed_update();
}
}
void LoopManager::frame_update() {
for (System & system : this->systems) {
if (!system.active) continue;
system.frame_update();
}
}
void LoopManager::setup() {
LoopTimer & timer = this->loop_timer;
this->game_running = true;
this->scene_manager.load_next_scene();
timer.start();
timer.set_fps(200);
}
void LoopManager::loop() {
LoopTimer & timer = this->loop_timer;
timer.start();
while (game_running) {
timer.update();
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
this->fixed_update();
timer.advance_fixed_update();
}
this->frame_update();
timer.enforce_frame_rate();
}
}
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