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 | #pragma once
#include "../manager/ComponentManager.h"
#include "GameObject.h"
namespace crepe {
template <typename T, typename... Args>
T & GameObject::add_component(Args &&... args) {
	ComponentManager & mgr = this->mediator.component_manager;
	return mgr.add_component<T>(this->id, std::forward<Args>(args)...);
}
} // namespace crepe
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