aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/api/GameObject.h
blob: 8dc102c4bb46770832fabbed0b084f121582993a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
#pragma once

#include <cstdint>
#include <string>

#include "types.h"

namespace crepe {

class Vector2;

/**
 * \brief Represents a GameObject
 * 
 * This class represents a GameObject. The GameObject class is only used
 * as an interface for the game programmer. The actual implementation is
 * done in the ComponentManager.
 */
class GameObject {
public:
	/**
	 * This constructor creates a new GameObject. It creates a new
	 * Transform and Metadata component and adds them to the ComponentManager.
	 * 
	 * \param id The id of the GameObject
	 * \param name The name of the GameObject
	 * \param tag The tag of the GameObject
	 * \param position The position of the GameObject
	 * \param rotation The rotation of the GameObject
	 * \param scale The scale of the GameObject
	 */
	GameObject(game_object_id_t id, const std::string & name, const std::string & tag,
			   const Vector2 & position, double rotation, double scale);
	/**
	 * \brief Set the parent of this GameObject
	 * 
	 * This method sets the parent of this GameObject. It sets the parent
	 * in the Metadata component of this GameObject and adds this GameObject
	 * to the children list of the parent GameObject.
	 * 
	 * \param parent The parent GameObject
	 */
	void set_parent(const GameObject & parent);
	/**
	 * \brief Add a component to the GameObject
	 * 
	 * This method adds a component to the GameObject. It forwards the
	 * arguments to the ComponentManager.
	 * 
	 * \tparam T The type of the component
	 * \tparam Args The types of the arguments
	 * \param args The arguments to create the component
	 * \return The created component
	 */
	template <typename T, typename... Args>
	T & add_component(Args &&... args);

public:
	//! The id of the GameObject
	const game_object_id_t id;
};

} // namespace crepe

#include "GameObject.hpp"