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#pragma once
#include <cstdint>
#include <string>
#include "api/Point.h"
namespace crepe {
class GameObject {
public:
GameObject(uint32_t id, std::string name, std::string tag,
const Point & position, double rotation, double scale);
void set_parent(const GameObject & parent);
template <typename T, typename... Args>
T & add_component(Args &&... args);
uint32_t id;
};
} // namespace crepe
#include "GameObject.hpp"
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