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#include "api/Transform.h"
#include "GameObject.h"
#include "Metadata.h"
using namespace crepe;
using namespace std;
GameObject::GameObject(game_object_id_t id, const std::string & name,
const std::string & tag, const Point & position,
double rotation, double scale)
: ID(id) {
// Add Transform and Metadata components
ComponentManager & mgr = ComponentManager::get_instance();
mgr.add_component<Transform>(this->ID, position, rotation, scale);
mgr.add_component<Metadata>(this->ID, name, tag);
}
void GameObject::set_parent(const GameObject & parent) {
ComponentManager & mgr = ComponentManager::get_instance();
// Set parent on own Metadata component
vector<reference_wrapper<Metadata>> this_metadata
= mgr.get_components_by_id<Metadata>(this->ID);
this_metadata.at(0).get().parent = parent.ID;
// Add own id to children list of parent's Metadata component
vector<reference_wrapper<Metadata>> parent_metadata
= mgr.get_components_by_id<Metadata>(parent.ID);
parent_metadata.at(0).get().children.push_back(this->ID);
}
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