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#include "api/Transform.h"
#include "GameObject.h"
#include "Metadata.h"
#include "BehaviorScript.h"
using namespace crepe;
using namespace std;
GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id, const std::string & name,
const std::string & tag, const Vector2 & position,
double rotation, double scale)
: id(id), component_manager(component_manager) {
// Add Transform and Metadata components
ComponentManager & mgr = this->component_manager;
mgr.add_component<Transform>(this->id, position, rotation, scale);
mgr.add_component<Metadata>(this->id, name, tag);
}
void GameObject::set_parent(const GameObject & parent) {
ComponentManager & mgr = this->component_manager;
// Set parent on own Metadata component
vector<reference_wrapper<Metadata>> this_metadata
= mgr.get_components_by_id<Metadata>(this->id);
this_metadata.at(0).get().parent = parent.id;
// Add own id to children list of parent's Metadata component
vector<reference_wrapper<Metadata>> parent_metadata
= mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);
}
template <>
BehaviorScript & GameObject::add_component<BehaviorScript>() {
ComponentManager & mgr = this->component_manager;
return mgr.add_component<BehaviorScript>(this->id, mgr);
}
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