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#pragma once
#include "../Component.h"
#include <cstdint>
#include <utility>
namespace crepe::api {
class Force : public Component {
public:
Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction);
int32_t force_x;
int32_t force_y;
};
} // namespace crepe::api
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