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#include <cmath>
#include "Force.h"
namespace crepe {
Force::Force(game_object_id_t id, uint32_t magnitude, uint32_t direction) : Component(id) {
// TODO: A standard angle unit should be established for the entire engine
// and assumed to be the default everywhere. Only conversion functions should
// explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`)
// Convert direction from degrees to radians
float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
force_x = static_cast<int32_t>(
std::round(magnitude * std::cos(radian_direction)));
force_y = static_cast<int32_t>(
std::round(magnitude * std::sin(radian_direction)));
}
} // namespace crepe
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