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#pragma once
#include <SDL2/SDL_ttf.h>
#include <functional>
#include <memory>
#include "Asset.h"
namespace crepe {
class SDLContext;
/**
* \class Font
* \brief Manages font loading and text rendering properties.
*
* The Font class is responsible for loading font resources and providing a way to render text
* with different styles and sizes. It can be used for text rendering in the game engine.
*/
class Font {
public:
/**
* \brief Constructs a Font from an Asset resource.
* \param src Asset with font data to load.
* \param size The point size to render the font at.
*/
Font(const Asset &src, int size);
/**
* \brief Destroys the Font instance, freeing associated resources.
*/
~Font();
/**
* \brief Gets the size of the font.
* \return The point size of the font.
*/
int get_size() const;
private:
/**
* \brief Loads the font from an Asset resource.
* \param res The Asset resource containing the font data.
* \param size The point size to render the font at.
*/
void load(const Asset &res, int size);
private:
//! The font resource from the SDL_ttf library.
std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font;
//! The size of the font in points.
int font_size;
//! Grants SDLContext access to private members.
friend class SDLContext;
};
} // namespace crepe
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