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#pragma once
#include <typeindex>
//#include "keyCodes.h"
#include <cstdint>
#include <iostream>
#include <string>
#include <unordered_map>
#include <variant>
using Keycode = uint16_t;
enum class MouseButton {
NONE = 0,
LEFT_MOUSE = 1,
RIGHT_MOUSE = 2,
MIDDLE_MOUSE = 3,
X1_MOUSE = 4,
X2_MOUSE = 5,
SCROLL_UP = 6,
SCROLL_DOWN = 7,
};
class Event {
public:
};
class KeyPressEvent : public Event {
public:
int repeat = 0;
Keycode key = 0;
};
class MouseClickEvent : public Event {
public:
int mouse_x = 0;
int mouse_y = 0;
MouseButton button;
};
class KeyReleaseEvent : public Event {
public:
Keycode key = 0;
};
class MousePressEvent : public Event {
public:
int mouse_x = 0;
int mouse_y = 0;
MouseButton button;
};
class MouseReleaseEvent : public Event {
public:
int mouse_x = 0;
int mouse_y = 0;
MouseButton button;
};
class MouseMoveEvent : public Event {
public:
int mouse_x = 0;
int mouse_y = 0;
};
class CollisionEvent : public Event{
public:
//Collision collisionData;
};
class TextSubmitEvent : public Event{
public:
std::string text;
};
class ShutDownEvent : public Event {
public:
};
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