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#pragma once

#include <iostream>
#include <string>
#include <typeindex>

#include "KeyCodes.h"
/**
 * \brief Base class for all event types in the system.
 */
class Event {
public:
};

/**
 * \brief Event triggered when a key is pressed.
 */
class KeyPressEvent : public Event {
public:
    //! Number of times the key press is repeated (e.g., for long presses).
    int repeat = 0;

    //! The key that was pressed.
    Keycode key = Keycode::NONE;
};

/**
 * \brief Event triggered when a key is released.
 */
class KeyReleaseEvent : public Event {
public:
    //! The key that was released.
    Keycode key = Keycode::NONE;
};

/**
 * \brief Event triggered when a mouse button is pressed.
 */
class MousePressEvent : public Event {
public:
    //! X-coordinate of the mouse position at the time of the event.
    int mouse_x = 0;

    //! Y-coordinate of the mouse position at the time of the event.
    int mouse_y = 0;

    //! The mouse button that was pressed.
    MouseButton button = MouseButton::NONE;
};

/**
 * \brief Event triggered when a mouse button is clicked (press and release).
 */
class MouseClickEvent : public Event {
public:
    //! X-coordinate of the mouse position at the time of the event.
    int mouse_x = 0;

    //! Y-coordinate of the mouse position at the time of the event.
    int mouse_y = 0;

    //! The mouse button that was clicked.
    MouseButton button = MouseButton::NONE;
};

/**
 * \brief Event triggered when a mouse button is released.
 */
class MouseReleaseEvent : public Event {
public:
    //! X-coordinate of the mouse position at the time of the event.
    int mouse_x = 0;

    //! Y-coordinate of the mouse position at the time of the event.
    int mouse_y = 0;

    //! The mouse button that was released.
    MouseButton button = MouseButton::NONE;
};

/**
 * \brief Event triggered when the mouse is moved.
 */
class MouseMoveEvent : public Event {
public:
    //! X-coordinate of the mouse position at the time of the event.
    int mouse_x = 0;

    //! Y-coordinate of the mouse position at the time of the event.
    int mouse_y = 0;
};

/**
 * \brief Event triggered during a collision between objects.
 */
class CollisionEvent : public Event {
public:
    //! Data describing the collision (currently not implemented).
    // Collision collisionData;
};

/**
 * \brief Event triggered when text is submitted, e.g., from a text input.
 */
class TextSubmitEvent : public Event {
public:
    //! The submitted text.
    std::string text = "";
};

/**
 * \brief Event triggered to indicate the application is shutting down.
 */
class ShutDownEvent : public Event {
public:
};