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#pragma once
#include "KeyCodes.h"
#include <iostream>
#include <string>
#include <typeindex>
#include "system/CollisionSystem.h"
class Event {
public:
};
class KeyPressEvent : public Event {
public:
int repeat = 0;
Keycode key = Keycode::NONE;
};
class KeyReleaseEvent : public Event {
public:
Keycode key = Keycode::NONE;
};
class MousePressEvent : public Event {
public:
int mouse_x = 0;
int mouse_y = 0;
MouseButton button = MouseButton::NONE;
};
class MouseClickEvent : public Event {
public:
int mouse_x = 0;
int mouse_y = 0;
MouseButton button = MouseButton::NONE;
};
class MouseReleaseEvent : public Event {
public:
int mouse_x = 0;
int mouse_y = 0;
MouseButton button = MouseButton::NONE;
};
class MouseMoveEvent : public Event {
public:
int mouse_x = 0;
int mouse_y = 0;
};
class CollisionEvent : public Event {
public:
crepe::CollisionSystem::CollisionInfo info;
CollisionEvent(const crepe::CollisionSystem::CollisionInfo& collisionInfo)
: info(collisionInfo) {}
};
class TextSubmitEvent : public Event {
public:
std::string text = "";
};
class ShutDownEvent : public Event {
public:
};
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