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#include "Engine.h"
using namespace crepe;
using namespace std;
void Engine::start() {
this->setup();
this->loop();
}
void Engine::setup() {
LoopTimer & timer = this->loop_timer;
this->game_running = true;
this->scene_manager.load_next_scene();
timer.start();
timer.set_fps(200);
}
void Engine::loop() {
LoopTimer & timer = this->loop_timer;
SystemManager & systems = this->system_manager;
timer.start();
while (game_running) {
timer.update();
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
systems.fixed_update();
timer.advance_fixed_update();
}
systems.frame_update();
timer.enforce_frame_rate();
}
}
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