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 | #pragma once
#include "Vector2.h"
#include "../Collider.h"
namespace crepe {
/**
 * \brief A class representing a circle-shaped collider.
 *
 * This class is used for collision detection with other colliders (e.g., BoxCollider).
 */
class CircleCollider : public Collider {
public:
	CircleCollider(game_object_id_t game_object_id, float radius,
				   const vec2 & offset = {0, 0});
	//! Radius of the circle collider.
	float radius;
};
} // namespace crepe
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