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#pragma once
#include "Component.h"
#include "api/Color.h"
#include <cstdint>
namespace crepe {
/**
* \class Camera
* \brief Represents a camera component for rendering in the game.
*
* The Camera class defines the view parameters, including background color,
* aspect ratio, position, and zoom level. It controls what part of the game
* world is visible on the screen.
*/
class Camera : public Component {
public:
/**
* \brief Constructs a Camera with the specified ID and background color.
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
Camera(uint32_t id, const Color & bg_color);
/**
* \brief Destroys the Camera instance.
*/
~Camera();
public:
/**
* \brief Background color of the camera view.
*/
Color bg_color;
/**
* \brief Aspect ratio height for the camera.
*/
double aspect_height;
/**
* \brief Aspect ratio width for the camera.
*/
double aspect_width;
/**
* \brief X-coordinate of the camera position.
*/
double x;
/**
* \brief Y-coordinate of the camera position.
*/
double y;
/**
* \brief Zoom level of the camera view.
*/
double zoom;
public:
/**
* \brief Gets the maximum number of camera instances allowed.
* \return Maximum instance count as an integer.
*/
virtual int get_instances_max() const { return 10; }
};
} // namespace crepe
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