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#pragma once
#include "Color.h"
#include "Component.h"
#include "api/Vector2.h"
namespace crepe {
/**
* \class Camera
* \brief Represents a camera component for rendering in the game.
*
* The Camera class defines the view parameters, including background color, aspect ratio,
* position, and zoom level. It controls what part of the game world is visible on the screen.
*/
class Camera : public Component {
public:
/**
* \brief Constructs a Camera with the specified ID and background color.
* \param id Unique identifier for the camera component.
* \param bg_color Background color for the camera view.
*/
Camera(game_object_id_t id, const Color & bg_color);
~Camera(); // dbg_trace only
public:
//! Background color of the camera view.
Color bg_color;
Vector2 pos = {0,0};
Vector2 screen = {640,480};
Vector2 viewport = {500,500};
/*
//! screen width in pixel coordinates
double screen_w = 480;
//! screen height in pixel coordinates
double screen_h = 640;
//! screen widht in world units
double viewport_w = 500.0f;
//! screen height in world units
double viewport_h = 500.0f;
//! X-coordinate of the camera position. in world space
double x = 0.0;
//! Y-coordinate of the camera position. in world space
double y = 0.0;
*/
//! Zoom level of the camera view.
double zoom = 1.0f;
public:
/**
* \brief Gets the maximum number of camera instances allowed.
* \return Maximum instance count as an integer.
*/
virtual int get_instances_max() const { return 10; }
};
} // namespace crepe
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